Seating

Seating

A grid for four, a wheel for six, and a fair first-player reveal.

Seating

A four-player pod and a six-player pod don't need the same layout, so Manatable doesn't use one. Seating adapts to the size of the table: a compact grid for smaller pods, and a radial wheel once the table is big enough that who is on your left stops being obvious from a phone screen.

3 to 4 players: a grid with drag-to-swap

Smaller pods get a grid seat selector. To sit across from your usual rival or shuffle before a new game, drag to swap seats directly in the lobby.

3 to 4 player grid seat selector

5 to 6 players: a radial wheel

At five or six players, Manatable switches to a radial wheel, with every opponent laid out as a pie slice around you, matching how a real table looks from your seat. Tap a slice to bring up that opponent's radial control disc (life, commander damage, and counters) right where they are sitting. Long-press to swap seats, the same way the grid does.

5 to 6 player radial wheel

A fair first-player reveal

Nobody has to roll a die or draw straws. Manatable's first-player reveal randomly picks who goes first at game start, and the host can re-roll it for a fresh draw.

Seating drives combat and win conditions

Where you sit matters more in some game modes than others. Star's radial wheel dims the opponents you can't legally attack, and Kingdoms' hidden roles are tied to specific seats. Whatever the mode, seating stays consistent with how commander damage is tracked seat by seat.

Commander Seating & Turn Order | Manatable