Life tracking
Tap for one, hold for ten.
Everyone starts at 40. You control your own total from your own phone, and it lands on every other screen at the table the instant it changes.
Tap to adjust by one. Press and hold to move by ten. Fast enough for combat math, precise enough for a single point of poison.
Fast input
Three ways in, so the counter never becomes the slow part of the turn:
- Tap the plus or minus to change the total by one, for the small stuff.
- Hold to move ten at a time, for board wipes and big swings.
- Tap the number itself to type an exact total, up to 9,999,999.
That last one is for the turns where arithmetic beats tapping. Swords to Plowshares on an attacking 10,000/10,000 means the defender types their new total instead of holding plus for a minute. The number shrinks to fit as it grows, so a seven-digit total still reads at a glance from across the table. It works on your own total and on anyone else's.
Automatic, reversible elimination
A lethal condition (0 life, 10 poison, or 21 commander damage) flags a player out immediately. There is no confirm dialog to click through mid-turn. Bump someone back above 0 after a misclick and they revive on their own, no undo button involved. Elimination follows the board state live, in both directions.
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Know how the game ended
When a player goes down, Manatable can record who dealt the final blow and what caused the elimination: life loss, poison, commander damage, or concession. That detail feeds your table's stats and history, which means the cause of death is still on the record a week later.
A player who wants out early can scoop or concede behind a confirmation, which keeps a deliberate exit distinct from a fat-fingered tap.
Life is only part of it
Poison, energy, and commander damage all matter too. Pair this with commander damage tracking for combat, or counters and tokens for everything else on the board.